By Mario Tokoro, Luc Steels
The ebook includes 3 components. the 1st half, entitled 'Play and Grounding' appears to be like at play as a context more likely to show the essence of grounding. Grounding is the embodiment of realizing things/actions relating to and/or built-in with their environments. the second one half, entitled 'Optimal adventure and Emotion' exhibits the shut organization among grounding and emotion. The 3rd half, entitled 'Pedagogy and expertise' elaborates on new applied sciences (the laptop and web) and on options and pedagogical methodologies supported through such applied sciences. The contributions during this quantity display the nice power for the additional improvement. First, we're now extra convinced that emotion is crucial for human studying, and that studying calls for grounding. Emotion accompanies play actions and play actions accompany emotion. This relation offers a wealthy context for grounding. The thought of optimum event, or movement, turns out an enormous issue for grounding, and it is recommended that optimum adventure take place whilst the emotion and neuro platforms come into concord. additionally, the reviews and suggestions made right here on pedagogy and instruments guarantee us of the feasibility of studying environments which are secure, potent, and leading edge. applied sciences, if correctly utilized, should still enormously profit studying in either the study room and at home.IOS Press is a world technology, technical and scientific writer of high quality books for lecturers, scientists, and execs in all fields. a few of the components we post in: -Biomedicine -Oncology -Artificial intelligence -Databases and knowledge structures -Maritime engineering -Nanotechnology -Geoengineering -All points of physics -E-governance -E-commerce -The wisdom economic climate -Urban reports -Arms regulate -Understanding and responding to terrorism -Medical informatics -Computer Sciences
Read Online or Download A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Enviroments PDF
Similar human-computer interaction books
Cellular Peer-to-Peer Computing for subsequent iteration dispensed Environments: Advancing Conceptual and Algorithmic purposes makes a speciality of present examine and innovation in cellular and instant applied sciences. This complicated e-book presents researchers, practitioners, and academicians with an authoritative reference resource to the most recent state of the art advancements during this transforming into know-how box.
Advances in cellular computing, instant communications, cellular positioning, and sensor applied sciences have given upward thrust to a brand new classification of context-aware cellular and ubiquitous purposes. Context-Aware cellular and Ubiquitous Computing for greater Usability: Adaptive applied sciences and functions offers thorough insights and demanding study advancements on cellular applied sciences and companies.
The publication comprises 3 elements. the 1st half, entitled 'Play and Grounding' seems to be at play as a context prone to display the essence of grounding. Grounding is the embodiment of realizing things/actions in terms of and/or built-in with their environments. the second one half, entitled 'Optimal adventure and Emotion' indicates the shut organization among grounding and emotion.
ELearning – Konzept und Drehbuch ist ein Praxishandbuch, das Medienautoren und Projektleitern Einblick gewährt in die komplexe Vorarbeit für die Realisierung von eLearning-Projekten. Vor diesem Hintergrund beschreibt das Buch, wie Projektleiter und Medienautor in Teamarbeit ein Drehbuch für eLearning erstellen, das lernpsychologischen Kriterien und der aktuellen Multimedia-Didaktik gerecht wird.
- Information Visualization, Second Edition: Perception for Design (Interactive Technologies)
- It's Our Research. Getting Stakeholder Buy-in for User Experience Research Projects
- Managing Psychological Factors in Information Systems Work An Orientation to Emotional Intelligence
- Advances in Computational Intelligence: Proceedings of International Conference on Computational Intelligence 2015
- Scientific Collaboration on the Internet
Extra resources for A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Enviroments
Typing RIGHT 90 causes the turtle to pivot in place through 90 degrees. Typing PENDOWN causes the turtle to lower a pen so as to leave a visible trace of its path while PENUP instructs it to raise the pen. The commands and procedures available to drive the turtle are fairly intuitive to the child. They are also carefully chosen to enable the generation of many mathematically relevant and intriguing figures in space. The guiding principles behind Turtle Geometry are simple and much in tune with our views: Papert's turtles become extensions of self that the child controls using words.
What's more, this process of negotiating views with others requires the co-construction of [taken as] "shared" forms (Reddy, 1993). In what follows, I present some aspects of Piaget's constructivist theory, and I contrast them with Papert's constructionism, and Vygotsky's socio-constructivism. I flesh out what each captures and leaves out, thus setting the stage for my own attempt at integrating the two. 1 An extended verion of this paper appears in French in Ackermann, E. (2001) Constructivism et Constructionism: Quelle difference?.
Constructing Knowledge and Transforming the World 25 again, that the double mimics its behaviour or mirrors its appearance. Symbols often take on a life of their own, and it is their ability to do so—both be and not to be what they stand for—in the pretender's mind, that enables their creative use. We know from research on early pretense play that children's abilities to treat a stick as j/it were a horse requires a de-coupling between signifier and signified (Piaget, 1962, Perner, 1993). In other words, a child who uses a stick "as if it were a horse also knows that it is not "really" a horse.
A Learning Zone of One's Own: Sharing Representations and Flow in Collaborative Learning Enviroments by Mario Tokoro, Luc Steels