Get About Face. The Essentials of Interaction Design PDF

By Alan Cooper

ISBN-10: 111876658X

ISBN-13: 9781118766583

The crucial interplay layout consultant, absolutely revised and up to date for the cellular age
About Face: The necessities of interplay layout, Fourth Edition is the newest replace to the booklet that formed and advanced the panorama of interplay layout. This complete consultant takes the global shift to smartphones and capsules into consideration.  New info contains discussions on cellular apps, contact interfaces, monitor measurement issues, and more. The new full-color inside and specific format higher illustrate glossy layout concepts. 

The interplay layout occupation is blooming with the luck of design-intensive businesses, priming consumers to anticipate "design" as a serious factor of market good fortune. shoppers have little tolerance for web pages, apps, and units that do not stay as much as their expectancies, and the responding shift in company philosophy has turn into widespread. About Face is the ebook that brought...

Show description

Read or Download About Face. The Essentials of Interaction Design PDF

Similar human-computer interaction books

Boon-Chong Seet's Mobile peer-to-peer computing for next generation PDF

Cellular Peer-to-Peer Computing for subsequent new release allotted Environments: Advancing Conceptual and Algorithmic purposes makes a speciality of present learn and innovation in cellular and instant applied sciences. This complex e-book offers researchers, practitioners, and academicians with an authoritative reference resource to the most recent state of the art advancements during this starting to be expertise box.

Dragan Stojanovic's Context-Aware Mobile and Ubiquitous Computing for Enhanced PDF

Advances in cellular computing, instant communications, cellular positioning, and sensor applied sciences have given upward push to a brand new type of context-aware cellular and ubiquitous purposes. Context-Aware cellular and Ubiquitous Computing for stronger Usability: Adaptive applied sciences and functions presents thorough insights and critical learn advancements on cellular applied sciences and companies.

Mario Tokoro, Luc Steels's A Learning Zone of One's Own: Sharing Representations and PDF

The booklet includes 3 components. the 1st half, entitled 'Play and Grounding' seems to be at play as a context prone to exhibit the essence of grounding. Grounding is the embodiment of realizing things/actions on the subject of and/or built-in with their environments. the second one half, entitled 'Optimal event and Emotion' exhibits the shut organization among grounding and emotion.

Download e-book for iPad: eLearning - Konzept und Drehbuch: Handbuch für Medienautoren by Daniela Stoecker

ELearning – Konzept und Drehbuch ist ein Praxishandbuch, das Medienautoren und Projektleitern Einblick gewährt in die komplexe Vorarbeit für die Realisierung von eLearning-Projekten. Vor diesem Hintergrund beschreibt das Buch, wie Projektleiter und Medienautor in Teamarbeit ein Drehbuch für eLearning erstellen, das lernpsychologischen Kriterien und der aktuellen Multimedia-Didaktik gerecht wird.

Extra info for About Face. The Essentials of Interaction Design

Example text

The conventional development process assumes that the user interface should be addressed after coding begins—sometimes even after it ends. But just as you cannot effectively design a building after construction begins, you cannot easily make an application serve users’ goals as soon as a significant and inflexible code base is in place. Finally, when companies do focus on the users, they tend to pay too much attention to the tasks users engage in and not enough attention to their goals in performing those tasks.

Although research practiced by designers takes us part of the way to Goal-Directed Design solutions, a translation gap still exists between research results and design details. The puzzle is missing several pieces, as we will discuss next. Between research and blueprint: Models, requirements, and frameworks Few design methods in common use today incorporate a means of effectively and systematically translating the knowledge gathered during research into a detailed design specification. Part of the reason for this has already been identified: Designers have historically been out of the research loop and have had to rely on third-person accounts of user behaviors and desires.

Are they the same for all users? Do they change over time? We’ll try to answer those questions in the remainder of this chapter. Users’ goals are often quite different from what we might guess them to be. For example, we might think that an accounting clerk’s goal is to process invoices efficiently. This is probably not true. Efficient invoice processing is more likely the goal of the clerk’s employer. The clerk probably concentrates on goals like appearing competent at his job and keeping himself engaged with his work while performing routine and repetitive tasks—although he may not verbally (or even consciously) acknowledge this.

Download PDF sample

About Face. The Essentials of Interaction Design by Alan Cooper

by John

Rated 4.50 of 5 – based on 26 votes